Showing posts with label Dr Who. Show all posts
Showing posts with label Dr Who. Show all posts

Saturday, 16 August 2025

Well hello again.



 I’ve let this Blog idle for too long. I’m afraid that I have been spending time on Bluesky where you can get instant gratification as soon as you post which is addictive. However I have been reminded how useful a Blog is by my friends Blog where he posted a recent trip. It’s Willstoysoldiers.blogspot.com

I have several projects that I would like to document as I am putting quite a lot of work into. The first is a D-Day Demo game which is being put on at Call to Arms in Wellington New Zealand. We are going to be using my 20mm collection that I have been building since the late eighties. I had not done much with it for about fifteen years but lately have added quite a few vehicles and several platoons of Infantry. The rules we are using is Battlegroup. I will be organising, basically getting all the models out when required. The Allies have two players, one supervising a new player. The Germans will also have two but I am hoping they wont be very co-ordinated.

The second project that I have just started is modifying What a Cowboy to use with my limited Dr Who collection. I have only painted some 10th Dr era figures  and thought that unless I find some rules that I enjoy the rest of the pile will never get touched. Tonight I have started to paint some more Daleks, Ogrons and Unit figures so I guess I must be onto something good with the rules.

By mistake I started using five action dice like Chain of Command but once I realised found that five are good with modern weapons. I have modified weapon stats using CoC as a guide. For instance, an LMG has ten shots but must use a reload dice between bursts as overwise it is just too powerful.

 I have had to make up Dalek weapon stats to see what works. Also have found that a balance between sides is not easy to come up with. Daleks are tough but slow and have limited weapon types.

I reroll the dice in the shock pool for use next turn otherwise it takes too long to recover.

I have made the Time Lords unkillable as it would be to easy to end the game by doing so. You just shock them into uselessness.



I have had to use the D-Day terrain for now as I need to have it fresh in my mind for the upcoming Demo game. So far I have had four games which seem to favour the Humans which is why I am painting more Daleks. 

I will post more and upload stats on the next posts.