Friday, 5 July 2019

AZW Artillery Limbers

I have had these two Foundry limbers in my stockpile for ages but wish that I had the new versions from Perry. The horses on these are very nice but the riders have a few issues, namely their size. They are from the Boer War range so I had to remove the pockets and hide the puttees. I also tried to file down the Puggarees on the hats which made them look like Coppers. I then ordered some spare heads from Empress which worked well. They have longer necks which also made the figures look a bit taller. The originals had sunken heads which did not look right to me. I don't know if the limbers are of the correct type but they will work ok. The guns were assembled with the barrels from the Black Tree Guns I did earlier as I felt the barrels looked better on the others carriages. I also swapped the wheels from the limbers to the guns and left the axles free to move on the guns so they could be limbered or not.

My Camera battery died after taking the first four photos and of course the light had changed by the time I had recharged it.

Next up is an old Hinchcliff ammo wagon of Napoleonic age. It was missing its wheels so I used some MDF ones to complete it. It is a little small and intend to use it with the Gatling Gun I did earlier .

This cart is from Casting Room Miniatures which has been assembled about four times and pulled apart again as I did not like it. This time I converted it into a Horse pulled Cart by lowering the body and adding some struts to attach to the horse. I also added the load of Trade Muskets. The Figure is an old Foundry one as is the horse.

I spent quite a bit of effort trying to highlight the horses. I am afraid that the varnish did its usual job of killing the highlights. The horse do look good but I think next time I will add white to the mix rather than the Iraqi sand which I was using.

Saturday, 18 May 2019

Renegade Early War French

I was going to claim that this was the quickest paint job ever as this was just a repaint. However it did not work out that way but was still done in about half the time that it would have done from scratch. These were originally painted as Foreign Legion for Pulp games painted in Khaki. I knew the uniforms would be incorrect but it was in a Pulp setting so did not worry me too much. It turned out that they were used once for a game of Contemptible Little Armies and once in a Pulp setting against my Tomb Kings Army and had lain unused for about ten years. A friend has bought some Early War Germans so I thought I'd repaint these which meant that caps, trousers, coats, leather equipment, water bottles all needed a repaint. I left the flesh as is and painted wood grain onto the rifles using the older dark brown as a base. I had some problems with taking the photos as the blue turned out really light and did not look like the paint jobs. I eventually used a white background but did not have enough light so had to lighten them in Photoshop. I might have to invest in a Light Box set up soon.

I have ordered some figures from the Northstar Artisan range to fill out the units. These figures are rather large and out of production so I could have some issues matching them. The Great War figures are a little smaller so I would put them in different units should I need more. I intend getting the Cavalry and Artillery from Great War at this stage and have also found some prone figures sculpted by Steve Barber which I may get as another squad.

The first photos I showed to a mate prompted him to call them "Ultra Marines"!

First squad in lighter Blue Caps.

Second squad in Dark Blue Caps. 

HMG Teams.

Command Squads in Red Caps. The far right figure will Command the Colonial Troops when they arrive.

Friday, 10 May 2019

7TV - I love it when a plan comes together.

A fellow Club member Grant and I had a go at 7TV last weekend. I was running late as I had forgotten about the game so just grabbed my figures and ran to the Club rooms. Grant had already set up some terrain borrowed from the Club and was all set to go. The rules were owned by Grant but he had not gamed with them. I had played one game years ago when I downloaded the Zombie TV rules. As Grant was all set to go we had to hurriedly organise some cards for my gang. I had forgotten my camera so used my cellphone to take a few pictures.

The scenario taken at random tasked my gang "The A Team" with exiting a table edge directly opposite the one I was to enter on. I chose to put Amy (bystander) into the Van as a Driver followed by Hannibal (Military Mind) and BA (Body Guard). Face (Dependable Deputy) and Murdoch (Technician) were to try and cross the table on foot. I figured that it would not be fair to Grant to load everyone into the Van and just drive across the table, and we would not learn much either that way.

I don't remember everything or have the rules so the opening act went something like this.
The important points to note were that the Van made it across the table ok while the occupants took pot shots at Grants Leader (A Super Hero wannabe) and his dog. Grant was able to use a card that allowed him to move a building into the Vans path as a continuity error (that was very humorous). Meanwhile Grants Ninja fought Face and Murdoch a few rounds and then the Leader and his Dog took them prisoner. Grant did not use his activation points on the other three members of his team and spent them on the others to keep the action moving along. This is very different to most other rules.

The second act was a lot of fun for me.
The two prisoners were holed up in a building in the centre of the table and my job was to break them out. Grant had to guard just about the whole table to prevent me. As I was down to three members of my gang I was able to recruit some Skin Heads as cheap thugs. I drove to the building, stopped to let someone plant a bomb and then reversed back 6 inches to let the bomb go off. One of Grants members was killed (a Technician I think) and we sprang the prisoners out. The Van was first disabled and then destroyed by Grants gunfire but everyone was able to make their way off the table. One stunned Skinhead had to be carried. I think the Ninja was also stunned attempting to stop the A Team getting away. I did wonder that if Grant had chosen to steal the scene at some point then the game could have turned out very different.

The way the activation works is that some figures are able to activate other members so there is usually enough points to go around to move and do other things. Fighting can churn though the points though as you can add them to give you more dice.

I think there should have been a final act but will have to check the rules next time we play.
(Edit. Grant informed me that the final act was the drawing of the finale cards)

The games moved very quickly and were loads of fun so am looking forward to having another go with them. I also wonder if I they should replace my current Pulp rules when that version comes out.

The game was just like an Episode of "The A Team" which is I think the aim of the rules.

Friday, 3 May 2019

Characters, Sentries and Quartermasters.

I needed a few figures to fill out my encampment and also wanted smaller based Command figures if I am to play Rorkes Drift. The figures are a mixture of Empress, Casting Room, Black Tree and one Foundry figure. They mix quite well despite the different sculpt styles.

First up a Foundry Darkest Africa Explorer with some Casting Room figures.

Black Tree Design Quartermasters.

Casting Room characters.

Empress characters.

Comparison shots of Empress verses Casting Room versions of Lt Bromhead and Sgt Bourne. I gave the Casting Room Bromhead a new head, in case you were wondering. It would be interesting to see how the Historical version Perries fit in size wise. Much closer to Black Tree Designs height but thinner I'd imagine.

Saturday, 6 April 2019

Neromundan Forklift

Just a bit of terrain for my Necromunda setting. Its not really GW style but neither is my terrain. I have settled on a more Future Wars look as I will get more use out of it than a purely GW supplied setup. Its cheaper that way too.

The forklift was in a packet of a truck from which I wanted to use the wheels to convert my Gun Trucks for Vietnam. I nearly threw the Forklift away but the hoarder in me wouldn't allow that. The driver is a plastic Catachan which scales out quite well. A normal 28mm figure would look wrong.

I had been quietly working away on some terrain for this setting over Christmas but have not touched it for a couple of months. I have base-coated some bits with spray cans but wanted to try out the rusting etc on the Forklift first.

I thought I'd taken photos of the walkways but they must be on my phone. I will take some better ones to update this.

Saturday, 30 March 2019

Italeri Puma

I finally finished my Puma. I had been thinking I should go all out and do some chipping and scratches on the paintwork but feel that I want it to look fairly new and looked after. The markings are taken from what I think was a 1SS Puma, although going back to the reference I am not so sure now. The numbers are a bit too large for my taste which came with the kit, and its too late to change them now. Not seen in the photos are the two front and rear wheels which I filled with Greenstuff which improved the look and which also added some much needed weight. I also added some weight to the interior using Greenstuff and leftover bits of lead casting. Yesterday I did the lightest possible pass with DullCoat but it still looks a bit glossy. Maybe I should have left it a week before taking photos?

Wednesday, 27 March 2019

Wagon Load

Just some bits and pieces I threw together to make up a load for a Wagon. I want to do a load of barrels for the other wagon but cannot find my sprues of Barrels at the moment.