Sunday, 2 February 2014

A small update on my Future Wars experiments.

I have had a bit of a play using my Urban Terrain and found a few surprises that I had not expected. I have played around six turns so far and think I need to find a way to get my Walkers into combat a bit quicker as they move at six inches and cannot run. (They are armed with two Flame Throwers so are ideal for taking out Spawn points).

As the terrain offered more blind spots, the Zombies were able to sneak up on some Humans and killed two from the Sky Clad Nuns unit and two from Elvis's Show Girls unit.


Since I was allowing the Zombies to climb if the terrain seemed suitable, these four managed to surprise and kill these two Nuns. On the other side of the road a group of Zombies managed to charge around a blind corner and kill two Showgirls guarding a door. One Zombie managed to gain entry into the building but was then shot.

I am thinking of a way for Zombies to breakdown secured doors, but that may be over thinking things and not really worth the effort!

This Squad is guarding a spawn point quite effectively. I decided that an A.T weapon or Flame thrower can destroy a Spawn point on a casualty roll of a 6. This team has failed to destroy the point with their Flame Thrower after several attempts, but an A.T team destroyed another with a single shot.



This Spawn point produced all these Zombies in one turn which was then cleansed in a single round of shooting.

Top Gear inspired sign writing. 
The Coyote Bar is a rocking (Zombie style).

This group killed the Showgirls.

Some Space Monkeys I just painted.

The last of my Boiler suited Monkeys just painted.


2 comments:

I am turning off comments for now as a certain Peter Smith has been spamming me endlessly, and it's wasting my time moderating it. I hope that does not put off genuine commentators who may want to comment later.

Note: only a member of this blog may post a comment.