This is my seventh Zulu Regiment which I seem to be able to breeze through without any problem. Nothing fancy just a basic Married unit. I've called it the Utulwana Regiment.
Saturday, 23 July 2016
Saturday, 16 July 2016
Colonel Kilgore command base.
I've long enjoyed Apocalypse Now as a Movie rather than a realistic portrayal of the Vietnam War, as some of the scenes are very memorable. So when I received a figure of Tim Collins from TAG with an order I immediately thought that he would make a decent Kilgore figure for a Command stand. The Hat came from a Pulp figure which was hightened and some cords were also added with Greenstuff. The Radio figure is a Westwind figure with a Head swap as I only had a long haired example left. The Surfer is also from Westwind which is the really odd looking figure holding a shotgun and kind of waving with his other hand. He has a head swap from a German pack from Westwind. The Surfboard was made from plastic card.
Saturday, 9 July 2016
Refrigerator Containers.
I popped into the local Train-shop the other day to buy some Vallejo paint and had a look through the secondhand train items as I usually find something of interest for 20mm terrain. I found instead some Containers which had been removed from either Truck bodies or Train wagons in either O scale or 1/48th scale. (if there is any difference?) I've looked on Ebay and have Googled for these but cannot find anything that matches the refrigerator units on the front so am unsure who makes them.
I initially picked up two of them as they were $8.50 each but then thought that I'd regret not buying them all in six months time when I had forgotten how much they had cost.
My plan is to make some of them as truck trailers and the rest as dismounted units, used as permanent storage units for the Factory that I plan to make for my Post Apoc or Zombie gaming.
The doors are able to be opened but the interior looks like it would need some work to look decent. I'm thinking of having some Zombies or supplies spilling out. The labels look decent in the photos but they are only paper labels stuck on. I may remove them or just varnish and do a dark wash over them. No rush to decide at this stage so I might come up with another plan.
I initially picked up two of them as they were $8.50 each but then thought that I'd regret not buying them all in six months time when I had forgotten how much they had cost.
My plan is to make some of them as truck trailers and the rest as dismounted units, used as permanent storage units for the Factory that I plan to make for my Post Apoc or Zombie gaming.
The doors are able to be opened but the interior looks like it would need some work to look decent. I'm thinking of having some Zombies or supplies spilling out. The labels look decent in the photos but they are only paper labels stuck on. I may remove them or just varnish and do a dark wash over them. No rush to decide at this stage so I might come up with another plan.
Saturday, 2 July 2016
M113's
My 28mm M113's are almost done. I feel that I need to make some kind of marking on them as its going to be almost impossible to remember which of them are which squad. I use a card driven system in CDS which could get a bit confusing without this. The M577 still looks a bit bare so I am going to make up a tent section for the rear and some boxes and sandbags for the sides. The passengers are a mix of FOA and TAG.
Saturday, 18 June 2016
M113 WIP
I have not managed to do much for the most of this week as I had a bump on the head at work. I had trouble remembering things I'd just done so I did not feel much like painting. On Saturday I did manage to put some paint on some figures which felt like hard work so I did not accomplish much. I am returning to work on Monday so hope things go well.
The M113's have had paint and weathering powders applied and then I assembled the crew, guns etc. I am painting some passengers and equipment at the moment so hopefully will be able to assemble everything by next Sunday fingers crossed. I have not decided about marking them up yet.
The spare equipment was superglued onto thin plastic card to make handling and painting easier.
The M113's have had paint and weathering powders applied and then I assembled the crew, guns etc. I am painting some passengers and equipment at the moment so hopefully will be able to assemble everything by next Sunday fingers crossed. I have not decided about marking them up yet.
The spare equipment was superglued onto thin plastic card to make handling and painting easier.
All six M113's together. The TAG versions are now obviously bigger than the others when side by side so I will try and use them separately on the table. The M577 will be used as a FDC track rather than a Hq track and the Mortar track will be back with the other Mortars most of the time.
Saturday, 11 June 2016
Commando 2
I have just completed my second section of Commandos. These are mainly Foundry figures with two Westwind figures thrown into the mix.
The weather has been horrendous all weekend so here is a hint on what I spent some of my time doing while stuck indoors.
Saturday, 4 June 2016
Charlie Don't Surf Human Wave card.
Had an amusing moment yesterday while throwing some dice around with Charlie Don't Surf.
First let me explain that I have been unable to finish off my latest batch of Commandos, and my M113's needed the lower half's varnishing to fix the weathering powders. The weather has been very cold, wet and windy so my garage is unsuitable to do this in right now. I instead put a heater on in my games room to warm it up for this purpose and thought I'd might as well play a bit of my ongoing CDS game.
I had left the game with the VC holding the South end of the river where the new bridge was just being finished by some engineers. The VC had taken out the bunkers and had the M48 suppressed with MMG's and Mortars which had not had a chance to do anything. He then destroyed the tank with an RPG. The Bulldozer driver had been taken out by a sniper and I then drew the critical wound card which pinned the remaining engineers.
A fresh squad of FNG's were just entering the North end of the Bridge when I pulled out the Human Wave card from the deck. I had used this card several times previously with very little success. This time however I had three full squads of VC and two half squads with Commissars and Officers all within six inches of each other, all lined up at the bridge entrance.
The first squad hit the FNG's hard killing half and making the rest run away. The second squad finished off the remaining engineers. Then everyone else piled on to the bridge with nothing between them and the HQ tent and mortar platoon. (Just a Sergeant was left but he cannot do anything by himself.)
At this point I had done a bit of clear coating and the fumes were getting too much for me. So I had to open all the windows a crack and leave the room for a few hours. I went back in this morning to set up for another round of clear coating and will try and throw a few dice to see if the base is overrun and lost to the US forces. However I had managed to move two squads with command etc from the other end of the table in a Chinook who may just be able to save the day. Or the M113's could be ready next weekend to come on and disrupt the VC attack.
I have learnt a lesson about having listening posts set out from the bridge and having someone higher in Command capable of rallying the Tank. I also really need another platoon on each side for a game this size.
First let me explain that I have been unable to finish off my latest batch of Commandos, and my M113's needed the lower half's varnishing to fix the weathering powders. The weather has been very cold, wet and windy so my garage is unsuitable to do this in right now. I instead put a heater on in my games room to warm it up for this purpose and thought I'd might as well play a bit of my ongoing CDS game.
I had left the game with the VC holding the South end of the river where the new bridge was just being finished by some engineers. The VC had taken out the bunkers and had the M48 suppressed with MMG's and Mortars which had not had a chance to do anything. He then destroyed the tank with an RPG. The Bulldozer driver had been taken out by a sniper and I then drew the critical wound card which pinned the remaining engineers.
A fresh squad of FNG's were just entering the North end of the Bridge when I pulled out the Human Wave card from the deck. I had used this card several times previously with very little success. This time however I had three full squads of VC and two half squads with Commissars and Officers all within six inches of each other, all lined up at the bridge entrance.
The first squad hit the FNG's hard killing half and making the rest run away. The second squad finished off the remaining engineers. Then everyone else piled on to the bridge with nothing between them and the HQ tent and mortar platoon. (Just a Sergeant was left but he cannot do anything by himself.)
At this point I had done a bit of clear coating and the fumes were getting too much for me. So I had to open all the windows a crack and leave the room for a few hours. I went back in this morning to set up for another round of clear coating and will try and throw a few dice to see if the base is overrun and lost to the US forces. However I had managed to move two squads with command etc from the other end of the table in a Chinook who may just be able to save the day. Or the M113's could be ready next weekend to come on and disrupt the VC attack.
I have learnt a lesson about having listening posts set out from the bridge and having someone higher in Command capable of rallying the Tank. I also really need another platoon on each side for a game this size.
| Here come the Cavalry. |
| I have bought another truck and also a MUTT. |
| The VC fully in control of the bridge. |
Subscribe to:
Posts (Atom)













