Changing the cover rules to suit the VC and not counting casualties caused by Air Power has made some difference between the VC being effective or just being a speed bump for the Green Machine. I have also learned that it better to use a Big Mans activation points to remove shock points rather than activating units. (Unless you want to do something urgently). Now I have worked out the wrinkles in the rules and the scenario its probably time to play something else. (lol)
Another section suffering from MG fire |
Three buildings searched |
VC charge stalls with bad dice roll |
Critical wound |
VC advancing to Farm buildings |
Melee |
Mortars targeted on the exit road |
VC about to charge for the second time |
Three buildings searched, one Rice Cache found |
VC mortars targeting the Cillians |
VC attack faltered after melee |
Great looking game .especially the terrain.
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